Pattern recognition: The act of taking raw data and using it to anticipate certain actions based on that data.
Game AI: is the technique of making NPCs produce the illusion of intelligence, while still being defeatable. It is not producing an NPC that can destroy everything, and never die, but an NPC that gives the illusion of a challenge, while being able to lose to the player.
IQ: Intelligence Quotient. This is a standard method for computing the intelligence of an individual relative to the intelligence of society as a whole. (That is why by definition, 100 is average)
Game we haven't played: ES IV: Oblivion Radiant AI (new system... based on behavioral AI) Character's awareness isn't strictly limited to a few hard-scripted objects or activities... interaction with EVERYTHING based on set parameters, not scripting... controlled by own agenda, schedule, and motivation...
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