Thursday, January 12, 2006

My first game

I have finally finished my first game (complete game) it is magnificently boring. I did the clown tutorial thing and couldn't just stick to that, I added a wasp instead, that speeds up when you scroll over it, lays an egg when you click on it and multiplies very quickly if you're good. That being said, I have no idea how to add a second level or what variables I can use with gamemaker to do that. I haven't tried yet, so I will look later, my family is calling and my kids want to eat.

Wednesday, January 11, 2006

AI Work

Pattern recognition: The act of taking raw data and using it to anticipate certain actions based on that data.

Game AI: is the technique of making NPCs produce the illusion of intelligence, while still being defeatable. It is not producing an NPC that can destroy everything, and never die, but an NPC that gives the illusion of a challenge, while being able to lose to the player.

IQ: Intelligence Quotient. This is a standard method for computing the intelligence of an individual relative to the intelligence of society as a whole. (That is why by definition, 100 is average)

Game we haven't played: ES IV: Oblivion Radiant AI (new system... based on behavioral AI) Character's awareness isn't strictly limited to a few hard-scripted objects or activities... interaction with EVERYTHING based on set parameters, not scripting... controlled by own agenda, schedule, and motivation...

Monday, January 09, 2006

In the beginning...

I'm really excited about this program. I moved to the Charlotte area over two years ago and began looking for a game design program. I almost moved to Florida to attempt Full Sail, but could not afford it. I have a wife and two kids (with one more on the way) so instead I settled on doing an AS transfer program and getting a BS in Computer Science. Fortunately my wife saw the new degree signs and I went home last week (on Tues) and dropped all of my other courses, except C++ and added four courses of SGD. So I am taking AI, Programming, 3D modeling, and intro. I can't wait to start making games. There are so many ideas in my head and on various notebooks throughout my house. I can't wait to unleash them on the world.